With ray-traced lighting running at 60fps, it's definitely a welcome enhancement!Published on March 19, 2025**Assassin's Creed Shadows** comes with high expectations. As the first mainline entry since **2020's AC Valhalla** and the first in the series designed exclusively for current-gen consoles, it needs to be a significant commercial success for the struggling publisher, **Ubisoft**. We’ve already seen how it performs on the original current-gen consoles, but there's a lot to explore regarding the substantial enhancements on the PS5 Pro, particularly with the addition of ray tracing.So, how does **AC Shadows** perform on the PS5 Pro? Is it an incremental upgrade or something groundbreaking?As indicated in the article's title, **Shadows** boasts one of the most significant upgrades for the PS5 Pro we've encountered. The standout feature is the performance mode that incorporates **ray-traced global illumination (RTGI)**, a level of detail not found in the standard PS5 performance mode.This advanced per-pixel RTGI enhances the gaming experience by realistically bouncing light throughout each environment, capturing indirect diffuse lighting responses. The result is a dramatic transformation: shadow detail improves, and diffuse bounce lighting beautifully reflects colors from the sky and surfaces, making the entire world feel incredibly lifelike.Here's the full video breakdown of PS5 vs PS5 Pro. Watch on YouTubeIt sounds like you’re delving into a pretty detailed analysis of the graphical performance differences between the base PS5 and the PS5 Pro in the context of the latest Assassins' Creed game. Here are some key points that encapsulate your observations:### PS5 vs PS5 Pro Performance- **Lighting Quality**: The PS5 appears flatter in terms of lighting, particularly in foliage, due to the limitations of the baked Global Illumination (GI). This results in a less dynamic and realistic appearance compared to what’s seen in newer titles like *Mirage*. - **RTGI Impact**: The inclusion of Ray Traced Global Illumination (RTGI) on the PS5 Pro enhances visual fidelity significantly, making the game feel quite different. However, despite this upgrade, the Pro’s performance mode doesn’t show a substantial improvement in image quality over the base PS5. Both systems suffer from issues like pixel crawl and poor upscaling of transparencies.- **Upscaling Techniques**: Ubisoft had promised 4K upscaling for both consoles, but actual performance seems to lag behind expectations, often resulting in internal resolutions around 1080p in lighter scenes. The expected PSSR upscaling does not appear to be implemented, with artifacts indicating the use of more traditional analytical techniques rather than machine learning-based ones.- **Image Quality Comparison**: Tests indicate that the base PS5 and PS5 Pro deliver very similar image quality, with the PC version utilizing Anvil's TAAU performing comparably. While TAAU provides stability and better handling of disocclusion compared to FSR, it also carries some performance trade-offs.### Overall ImpressionsYour detailed observations highlight a potential gap between marketing expectations and the final visual performance that players experience. It reflects the complexity of optimizing graphics for various platforms, especially in a game as expansive as *Shadows*. Players might find the experience on a Pro not significantly different from the base PS5, raising questions about the effectiveness of the upgrades and the implementation of promised features.If you’d like to discuss specific elements further or have any questions about certain aspects, feel free to ask!The upscaling used here doesn't appear to be PSSR, despite claims by Ubisoft last year. Instead, TAAU looks like the most likely option. | Image credit: Digital FoundryApart from the enhanced ray tracing on the Pro, the visual settings of the game are quite similar across both consoles. Draw distances, shadow resolution, and other adjustable settings appear to match closely.The performance mode on the PS5 Pro maintains a consistent 60fps, similar to the base PS5; however, there are noticeable frame drops, especially during the introductory sequence and occasional minor stutters during open-world exploration. Interestingly, cutscenes still run at 30fps on the PS5 Pro, as does the hideout area, likely to allow for more complex player interactions.In summary, AC Shadows shows a significant improvement on the Pro regarding performance mode, even though there are still issues with image quality and frame rates. The inclusion of RTGI is a transformative element, giving the impression that Shadows was designed with this technology as its visual foundation. See more click bellow link https://www.eurogamer.net/digitalfoundry-2025-assassins-creed-shadows-excels-on-ps5-pro-tech-review
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